![]() ![]() ![]() SolidRocks adjusts and optimise all needed 3dsMax parameters to reach the best rendertime/quality ratio. Resolution is limited to 1280 pixels width and 960 pixels height.SolidRocks 2.3.3 for 3dsMax 2013-2021 Win 圆4.Now info Panel shows correct informations dependind on selected engine.Modern gamma workflow (Now is in “post” option by default, as V-Ray default).All New V-Ray features activated by default (VBAA, Autopilot, dyn thr, Srgb VFB and GI Caustics).Presets handles now settings for both engines.Animation Wizards works with both engines.SolidRocks can start directly in GPU mode if neededClay mode works with GPU engine.Switch between Adv and GPU renderer with one sigle clic. Engine Switcher into SolidRocks interface.Auto White Balance tool to adjust camera’s custom colour balance.Auto Exposure tool to adjust camera shutter speed.Post button for gamma baking in postprodShow overexposed pixels (OverX) to assist exposure settings.It helps user to achieve a complete gamma correction (consistent gamma into viewports, material editor and rendering). Now Linear workflow is simple as a click. Quick access to Distributed Rendering (DR) and BackBurner (BB) rendering.Ī mini preview render is integrated in SolidRocks.whatever you’re using max or V-Ray frame buffer, SolidRocks will manage the saving.NEW: Unified Save feature. Select final path/filename right into SolidRocks, and use “Save” and “Elements”,.Override Max region options with Region button.Quick access to Render dialog panel (RD). ![]() Quick access to last rendered image (Show Last).Choose required preset, or make your own!.NEW: “P” button for VRay 3.0 Progressive AA option.AO (Ambient occlusion) and DE (Detail Enhance) are now accessible for best convenience.Denoise button : activates the denoise render element ( Vray 3.4+).Works for Both Adv and GPU engines ( Vray NEXT) Just choose the desired quality and press the Render button.Try different GI methods easily with the new GI Method selector. ![]()
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